GitHub - simeonradivoev/GPU-Planetary-Rendering: GPU atmosphertic scattering and planet generation in Unity 3D
![Latest work on optimized round planet volumetrics for clouds, volumetric lighting, shadowing and atmosphere around spherical planet bodies, with a planetary Lightning system applied to the clouds. : r/Unity3D Latest work on optimized round planet volumetrics for clouds, volumetric lighting, shadowing and atmosphere around spherical planet bodies, with a planetary Lightning system applied to the clouds. : r/Unity3D](https://external-preview.redd.it/HnMlt5QlQsFbynrlHxu5auOGvyOSvqkIApHdUguHhCk.png?width=640&crop=smart&format=pjpg&auto=webp&s=80cb53d115d386344d4d02c7abc2f231bde27b31)
Latest work on optimized round planet volumetrics for clouds, volumetric lighting, shadowing and atmosphere around spherical planet bodies, with a planetary Lightning system applied to the clouds. : r/Unity3D
GitHub - simeonradivoev/GPU-Planetary-Rendering: GPU atmosphertic scattering and planet generation in Unity 3D
GitHub - simeonradivoev/GPU-Planetary-Rendering: GPU atmosphertic scattering and planet generation in Unity 3D
![Latest work on optimized round planet volumetrics for clouds and atmosphere around spherical planet bodies and tweaking of the effect for various cloud scales : r/Unity3D Latest work on optimized round planet volumetrics for clouds and atmosphere around spherical planet bodies and tweaking of the effect for various cloud scales : r/Unity3D](https://external-preview.redd.it/l7TsrEbLAIYokeXgBER_67HFro4eFOu9iU9e6I0gdaQ.png?format=pjpg&auto=webp&s=a7f9b818d178b0ec5056d7f49951ea7d40a084d0)
Latest work on optimized round planet volumetrics for clouds and atmosphere around spherical planet bodies and tweaking of the effect for various cloud scales : r/Unity3D
![Alan Zucconi on Twitter: "✨ 𝗩𝗼𝗹𝘂𝗺𝗲𝘁𝗿𝗶𝗰 𝗔𝘁𝗺𝗼𝘀𝗽𝗵𝗲𝗿𝗶𝗰 𝗦𝗰𝗮𝘁𝘁𝗲𝗿𝗶𝗻𝗴 🌍 A #gamedev tutorial on how render volumetric, physically-based atmospheres in @unity3d, covering everything from the Mathematics of Rayleigh Scattering to ... Alan Zucconi on Twitter: "✨ 𝗩𝗼𝗹𝘂𝗺𝗲𝘁𝗿𝗶𝗰 𝗔𝘁𝗺𝗼𝘀𝗽𝗵𝗲𝗿𝗶𝗰 𝗦𝗰𝗮𝘁𝘁𝗲𝗿𝗶𝗻𝗴 🌍 A #gamedev tutorial on how render volumetric, physically-based atmospheres in @unity3d, covering everything from the Mathematics of Rayleigh Scattering to ...](https://pbs.twimg.com/tweet_video_thumb/Eri6zZpW4AAC-IS.jpg)