PDF) A Modular Framework for Deformation and Fracture using GPU Shaders | Christopher Edward Peters - Academia.edu
Vertex Displacement | Ronja's tutorials
Vertex displacement with a noise function using GLSL and three.js - Blog - Clicktorelease
Top row: Sphere deformed by sine functions evaluated on a vertex... | Download Scientific Diagram
Graphics | ldev blog
opengl - GLSL calculating normal on a sphere mesh in vertex shader using noise function by sampling is producing strange graphical errors - Stack Overflow
Reducing stretch in high-FOV games using barrel distortion