GitHub - dpasca/oneil_scattering_demo_udate: Unofficial update of Sean O'Neil's atmospheric scattering demo from GPU Gems 2
GitHub - pixelsnafu/Amospheric-Scattering: Demonstration of Sean O'Neil's Atmospheric Scattering Shaders from GPU Gems 2. Bonus: Lens Flares!
![PDF] Rendering Parametrizable Planetary Atmospheres with Multiple Scattering in Real-Time | Semantic Scholar PDF] Rendering Parametrizable Planetary Atmospheres with Multiple Scattering in Real-Time | Semantic Scholar](https://d3i71xaburhd42.cloudfront.net/d34485c5bed0ac0f782ce407a1f8602c5d01590b/8-Figure6-1.png)