![The tachometer and damage graph don't change when I switch vehicles, meaning I can't change traction control modes, diff locks, NOS and I also can't see the full RPM range for the The tachometer and damage graph don't change when I switch vehicles, meaning I can't change traction control modes, diff locks, NOS and I also can't see the full RPM range for the](https://external-preview.redd.it/OU8lbcLlfqYaRHrxpl2hhoq4Xoq2xl7RA12O9zxw22w.png?width=640&crop=smart&format=pjpg&auto=webp&s=94fb8872b92c89a5118fa9d8c3bad2ce68f4a613)
The tachometer and damage graph don't change when I switch vehicles, meaning I can't change traction control modes, diff locks, NOS and I also can't see the full RPM range for the
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Engine keeps turning off. How can I fix that? 0:11 0:34 0:50 I'm using Arcade gearbox behavior and the transmission doesn't seem to behave well. When I quickly decelerate, the gears go
![BeamNG on Twitter: "Minor update v0.23.5 has been released 🛠️ It includes fixes for the reported issues with the game engine, scriptAI, scenarios, and improvements for the Replay system and World Editor. BeamNG on Twitter: "Minor update v0.23.5 has been released 🛠️ It includes fixes for the reported issues with the game engine, scriptAI, scenarios, and improvements for the Replay system and World Editor.](https://pbs.twimg.com/media/E86vg7iWYAsLQP6.jpg)
BeamNG on Twitter: "Minor update v0.23.5 has been released 🛠️ It includes fixes for the reported issues with the game engine, scriptAI, scenarios, and improvements for the Replay system and World Editor.
![Getting your Automation car to work better in BeamNG – Part 1: Visuals | Come for the cars, stay for the anarchy Getting your Automation car to work better in BeamNG – Part 1: Visuals | Come for the cars, stay for the anarchy](https://opposite-lock.com/assets/uploads/files/1614291410783-cover1.jpg)